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During the first 3 days following my solo


This number includes Procedures of payment transformed to maplestory2 mesos

I returned to this game towards the end Buy Maplestory 2 Mesos of last August, with the sole goal of attempting to achieve 2mil selection, without dipping into my pockets, of course. This, I believed, was an accomplishment worth something , due to how fairly obvious it's that 99 have spent a substantial quantity of money to'achieve' it.

Eight months later, after having accrued around 300bil worth of mesos without selling one item from leech (this number includes various procedures of payment converted into maplestory2 mesos with all the conventional prices in the market ), I have finally accomplished my goal. I am a 212 Night Lord in Renegades that will solo Hard Magnus the three Chaos Root Abyss directors, and Hell Gollux.

But, rather than discovering this'end game' status rewarding, I just find no difference whatsoever between where I am currently, and even where I had been a few months back, when I was barely scratching through Hard Gollux.

During the first 3 days following my solo, I've got a'grand total' out of Chaos Root Abyss drops of 150mil. To put this in view, in March, my converted income was 3bil per day. This 150mil (a pathetic 5% of that) isn't indicative of a low supply of items I would have (I attract fall mules into all of my runs, and have a limitless source of them ); instead, it is simply due to the fact that these end game drops are so typical that their marketplace looks like that of'best competition,' where the'willingness to accept' for sellers is basically zero since these items have no value whatsoever to them.

I obtained exactly zero Superior Engraved Gollux Pendants, and have soloed Hell Gollux 15 occasions. Had I even obtained one and sold it for market price, which would be a meager 30 mil every day for killing Hell Gollux MS2 Mesos (coins excluded). Instead, based on empirical data, the drop rate of this pendant is approximately 2-3%, which is totally clear due to the propensity of pay-to-win players to carry themselves repeatedly in these boss runs. This reduced percentage yields an output of 15-20mil per day, blowing off the coin drops.

By: On Четвер, 31 січня 2019 Comment Comments( 0 ) Hits Views(8584)
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